Cara Keluar Dari Gnu Retroarch.cfg

16.12.2019by
  1. Cara Keluar Dari Mode Fastboot
  1. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ..
  2. # This will be overridden by explicit command line options.
  3. # Save all save states (*.state) to this directory.
  4. # This will be overridden by explicit command line options.
  5. # If set to a directory, Content which is temporarily extracted
  6. # extraction_directory =
  7. # Save all input remapping files to this directory.
  8. # playlist_directory =
  9. # If set to a directory, the content history playlist will be saved
  10. # content_history_dir =
  11. # Automatically saves a savestate at the end of RetroArch's lifetime.
  12. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  13. # savestate_auto_load = true
  14. # Load libretro from a dynamic location for dynamically built RetroArch.
  15. # libretro_path = '/path/to/libretro.so'
  16. # A directory for where to search for libretro core implementations.
  17. # A directory for where to search for libretro core information.
  18. # 0 = Ask, 1 = Load Archive, 2 = Open Archive
  19. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  20. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  21. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  22. # libretro_log_level = 0
  23. # Enable or disable verbosity level of frontend.
  24. # If this option is enabled, every content file loaded in RetroArch will be
  25. # history_list_enable = true
  26. # Enable or disable RetroArch performance counters
  27. # This config file is used to expose core-specific options.
  28. # A default path will be assigned if not set.
  29. core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg
  30. # Path to content load history file.
  31. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  32. # game_history_path =
  33. # Number of entries that will be kept in content history file.
  34. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  35. # rgui_browser_directory =
  36. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  37. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  38. # Assets directory. This location is queried by default when menu interfaces try to look for
  39. # assets_directory =
  40. # Sets start directory for menu config browser.
  41. # Is automatically set to false when seen for the first time.
  42. # This is only updated in config if config_save_on_exit is set to true, however.
  43. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  44. # Overwrites the config. #include's and comments are not preserved.
  45. # Load up a specific config file based on the core being used.
  46. # video_driver = 'sdl'
  47. # Which OpenGL context implementation to use.
  48. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  49. # video_context_driver =
  50. # Windowed x resolution scale and y resolution scale
  51. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  52. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  53. # video_fullscreen_y = 0
  54. # Start in fullscreen. Can be changed at runtime.
  55. # If fullscreen, prefer using a windowed fullscreen mode.
  56. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  57. # suggests RetroArch to use that particular monitor.
  58. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  59. # video_vsync = true
  60. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  61. # have video problems with sRGB FBO support enabled.
  62. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  63. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  64. # video_hard_sync_frames = 0
  65. # Sets how many milliseconds to delay after VSync before running the core.
  66. # Can reduce latency at cost of higher risk of stuttering.
  67. # video_frame_delay = 0
  68. # Inserts a black frame inbetween frames.
  69. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  70. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  71. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  72. # Use a shared context for HW rendered libretro cores.
  73. # Avoids having to assume HW state changes inbetween frames.
  74. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  75. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  76. # The base size depends on system-reported geometry and aspect ratio.
  77. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  78. # A floating point value for video aspect ratio (width / height).
  79. # If this is not set, aspect ratio is assumed to be automatic.
  80. # Behavior then is defined by video_aspect_ratio_auto.
  81. # If this is true and video_aspect_ratio is not set,
  82. # aspect ratio is decided by libretro implementation.
  83. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  84. # Exact behavior of this option is implementation specific.
  85. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  86. # video_shader = '/path/to/shader.{cg,cgp,glsl,glslp}'
  87. # Load video_shader on startup.
  88. # Other shaders can still be loaded later in runtime.
  89. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  90. video_shader_dir = /opt/retropie/emulators/retroarch/shader/
  91. # CPU-based video filter. Path to a dynamic library.
  92. # Defines a directory where CPU-based video filters are kept.
  93. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  94. # Do note that the _full_ path of the font is necessary!
  95. # video_font_size = 16
  96. # Enable usage of OSD messages.
  97. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  98. # [0.0, 0.0] maps to the lower left corner of the screen.
  99. # video_message_pos_y = 0.05
  100. # Color for message. The value is treated as a hexadecimal value.
  101. # It is a regular RGB hex number, i.e. red is 'ff0000'.
  102. # Used to calculate a suitable audio input rate.
  103. # Setting this to false will honor, but ignore this request.
  104. # This is useful for vertically oriented content where one manually rotates the monitor.
  105. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  106. # The angle is <value> * 90 degrees counter-clockwise.
  107. # audio_enable = true
  108. # Mutes audio.
  109. # audio_out_rate = 48000
  110. # Audio resampler backend. Which audio resampler to use.
  111. # audio_resampler =
  112. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  113. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ..
  114. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  115. # audio_filter_dir =
  116. # Will sync (block) on audio. Recommended.
  117. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  118. # audio_rate_control = true
  119. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  120. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  121. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  122. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  123. # 0 dB is normal volume. No gain will be applied.
  124. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  125. # Defines a directory where overlays are kept for easy access.
  126. # input_overlay_enable = true
  127. # input_overlay =
  128. # Overlay opacity
  129. # input_overlay_scale = 1.0
  130. #### OSK (Onscreen Keyboard) Overlay
  131. # Defines a directory where overlays are kept for easy access.
  132. # input_osk_overlay_enable = true
  133. # Path to OSK overlay
  134. # input_osk_overlay_opacity = 1.0
  135. # OSK Overlay scale
  136. # Input driver. Depending on video driver, it might force a different input driver.
  137. # input_joypad_driver =
  138. # Path to input remapping file.
  139. # If enabled, overrides the input binds with the remapped binds set for the current core.
  140. # input_max_users = 16
  141. # Keyboard layout for input driver if applicable (udev/evdev for now).
  142. # Syntax is either just layout (e.g. 'no'), or a layout and variant separated with colon ('no:nodeadkeys').
  143. # Defines axis threshold. Possible values are [0.0, 1.0]
  144. # Enable input auto-detection. Will attempt to autoconfigure
  145. input_autodetect_enable = true
  146. # Show the input descriptors set by the core instead of the
  147. # input_descriptor_label_show = true
  148. # Hide input descriptors that were not set by the core.
  149. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  150. # corresponding to that joypad is present in joypad_autoconfig_dir.
  151. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  152. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  153. joypad_autoconfig_dir = /opt/retropie/emulators/retroarch/configs/
  154. # Sets which libretro device is used for a user.
  155. # This is normally saved by the menu.
  156. # These settings are overridden by explicit command-line arguments which refer to input devices.
  157. # Joypad (RetroPad): 1
  158. # Keyboard: 3
  159. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  160. # Super Scope (SNES specific): 260
  161. # Justifiers (SNES specific): 772
  162. # input_libretro_device_p1 =
  163. # input_libretro_device_p3 =
  164. # input_libretro_device_p5 =
  165. # input_libretro_device_p7 =
  166. # Keyboard input. Will recognize letters ('a' to 'z') and the following special keys (where 'kp_'
  167. #
  168. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  169. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  170. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  171. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  172. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  173. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  174. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  175. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  176. # Keyboard input, Joypad and Joyaxis will all obey the 'nul' bind, which disables the bind completely,
  177. input_player1_a = x
  178. input_player1_y = a
  179. input_player1_start = enter
  180. input_player1_l = q
  181. input_player1_left = left
  182. input_player1_up = up
  183. # input_player1_l2 =
  184. # input_player1_l3 =
  185. # Bound as usual, however, if a real analog axis is bound,
  186. # Positive X axis is right, Positive Y axis is down.
  187. # input_player1_l_x_minus =
  188. # input_player1_l_y_minus =
  189. # input_player1_r_x_minus =
  190. # input_player1_r_y_minus =
  191. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  192. # input_player1_joypad_index = 0
  193. # input_player3_joypad_index = 2
  194. # input_player5_joypad_index = 4
  195. # input_player7_joypad_index = 6
  196. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  197. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  198. # input_player1_a_btn =
  199. # input_player1_y_btn =
  200. # input_player1_start_btn =
  201. # input_player1_l_btn =
  202. # input_player1_left_btn =
  203. # input_player1_up_btn =
  204. # input_player1_l2_btn =
  205. # input_player1_l3_btn =
  206. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  207. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  208. # input_player1_right_axis =
  209. # input_player1_down_axis =
  210. # Holding the turbo while pressing another button will let the button enter a turbo mode
  211. # where the button state is modulated with a periodic signal.
  212. # The modulation stops when the button itself (not turbo button) is released.
  213. # Describes the period and how long of that period a turbo-enabled button should behave.
  214. # input_turbo_period = 6
  215. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  216. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  217. # Toggles fullscreen.
  218. # input_save_state = f2
  219. # input_load_state = f4
  220. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  221. # When slot is != 0, path will be $path%d, where %d is slot number.
  222. # input_state_slot_decrease = f6
  223. # Toggles between fast-forwarding and normal speed.
  224. # Hold for fast-forward. Releasing button disables fast-forward.
  225. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  226. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  227. input_shader_next = m
  228. # Hold button down to rewind. Rewinding must be enabled.
  229. # input_movie_record_toggle = o
  230. # Toggle between paused and non-paused state
  231. # input_frame_advance = k
  232. # Reset the content.
  233. # input_cheat_index_plus = y
  234. # input_cheat_toggle = u
  235. # Mute/unmute audio
  236. # input_screenshot = f8
  237. # Netplay flip users.
  238. # input_slowmotion = e
  239. # Enable other hotkeys.
  240. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  241. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  242. # This is useful for RETRO_KEYBOARD centric implementations
  243. # which query a large area of the keyboard, where it is not desirable
  244. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  245. # input_volume_up = kp_plus
  246. # input_volume_down = kp_minus
  247. # Toggles to next overlay. Wraps around.
  248. # Toggles eject for disks. Used for multiple-disk content.
  249. # Complete by toggling eject again.
  250. # input_menu_toggle = f1
  251. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  252. # and keeps the mouse pointer inside the window to allow relative mouse input
  253. # input_grab_mouse_toggle = f11
  254. #### Menu
  255. # Menu driver to use. 'rgui', 'lakka', etc.
  256. # If enabled, the libretro core will keep running in the background when we
  257. # menu_pause_libretro = false
  258. # Enable mouse input inside the menu.
  259. # menu_timedate_enable = true
  260. # Shows current core inside menu.
  261. # Throttle the menu to ~60 FPS instead of using v-sync. Useful for 120+Hz monitors.
  262. # menu_wallpaper =
  263. # Wrap-around toe beginning and/or end if boundary of list reached horizontally
  264. # menu_navigation_wraparound_horizontal_enable = false
  265. # Wrap-around to beginning and/or end if boundary of list reached vertically
  266. # menu_navigation_wraparound_vertical_enable = false
  267. # Filter files being show in 'Load Content' by supported extensions
  268. # menu_navigation_browser_filter_supported_extensions_enable = true
  269. # Collapse subgroup settings into main group to create one big listing of settings
  270. # menu_collapse_subgroups_enable = false
  271. #### UI
  272. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  273. # suspend_screensaver_enable = true
  274. #### Camera
  275. # Override the default camera device the camera driver uses. This is driver dependant.
  276. # Override the default privacy permission for cores that want to access camera services. Is 'false' by default.
  277. # Override the default privacy permission for cores that want to access location services. Is 'false' by default.
  278. # core_updater_buildbot_url = 'http://buildbot.libretro.com'
  279. # URL to assets update directory on buildbot.
  280. # core_updater_buildbot_assets_url = 'http://buildbot.libretro.com/assets/'
  281. # Automatically extract archives that the cores are contained in to the libretro cores directory.
  282. # When being client over netplay, use keybinds for user 1.
  283. # The username of the person running RetroArch. This will be used for playing online, for instance.
  284. # The amount of delay frames to use for netplay. Increasing this value will increase
  285. # netplay_delay_frames = 0
  286. # Netplay mode for the current user.
  287. # netplay_mode = false
  288. # Enable or disable spectator mode for the user during netplay.
  289. # netplay_ip_address =
  290. # The port of the host IP Address. Can be either a TCP or an UDP port.
  291. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  292. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  293. # The buffer should be approx. 20MB per minute of buffer time.
  294. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  295. # pause_nonactive = true
  296. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  297. # The interval is measured in seconds. A value of 0 disables autosave.
  298. # content_database_path =
  299. # Path to cheat database directory.
  300. # Path to XML cheat config, a file which keeps track of which
  301. # If the file does not exist, it will be created.
  302. # screenshot_directory =
  303. # Records video after CPU video filter.
  304. # Records output of GPU shaded material if available.
  305. # Screenshots output of GPU shaded material if available.
  306. # Block SRAM from being overwritten when loading save states.
  307. # block_sram_overwrite = false
  308. # When saving a savestate, save state index is automatically increased before
  309. # Also, when loading content, the index will be set to the highest existing index.
  310. # savestate_auto_index = false
  311. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  312. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  313. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  314. # Do not rely on this cap to be perfectly accurate.
  315. # Setting this to false equals no FPS cap and will override the fastforward_ratio value.
  316. # network_cmd_enable = false
  317. # stdin_cmd_enable = false
  318. input_player1_joypad_index = '2'
  319. input_player1_y_btn = '2'
  320. input_player1_start_btn = '9'
  321. input_player1_down_btn = 'h0down'
  322. input_player1_right_btn = 'h0right'
  323. input_player1_down_axis = '+1'
  324. input_player1_right_axis = '+0'
  325. input_player1_x_btn = '3'
  326. input_player1_r_btn = '5'
  327. input_player1_r2_btn = '7'
  328. input_player1_r3_btn = '12'
  329. input_player1_l_x_minus_axis = '-0'
  330. input_player1_l_y_minus_axis = '-1'
  331. input_player1_r_x_minus_axis = '-2'
  332. input_player1_r_y_minus_axis = '-3'
  333. input_player2_joypad_index = '3'
  334. input_player2_y_btn = '2'
  335. input_player2_start_btn = '9'
  336. input_player2_down_btn = 'h0down'
  337. input_player2_right_btn = 'h0right'
  338. input_player2_down_axis = '+1'
  339. input_player2_right_axis = '+0'
  340. input_player2_x_btn = '3'
  341. input_player2_r_btn = '5'
  342. input_player2_r2_btn = '7'
  343. input_player2_r3_btn = '12'
  344. input_player2_l_x_minus_axis = '-0'
  345. input_player2_l_y_minus_axis = '-1'
  346. input_player2_r_x_minus_axis = '-2'
  347. input_player2_r_y_minus_axis = '-3'
  348. input_enable_hotkey_btn = 8
  349. input_menu_toggle_btn = 12
  350. input_load_state_btn = 3
  351. input_shader_next_btn = 5

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Cara Keluar Dari Mode Fastboot

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